Config
# Available: FLAT, YAML, JSON, SQLITE, NEW-SQLITE, MYSQLstorage-type: yaml
# The settings for the Top Holdersholders: { }
# Should the plugin load all offline players when the server startsload-all-offline-players: falsetask: save: # How many entries should be saved per tick entry-per-tick: 10 # How many ticks should the plugin wait before saving the leaderboard delay: 0 update: # How many entries should be updated per tick entry-per-tick: 10 # How many ticks should the plugin wait before updating the leaderboard delay: 0 # How many times should the plugin skip updating the value for the entry if it fails to update # This is useful to let the plugin prioritize other active entries max-skips: 1 # How many ticks should the plugin wait before applying the updated value to the entry # Since the holder is updated partially, this is useful to prevent the plugin from applying the value too early # and to allow the plugin to apply the value in larger batches, creating the illusion of a single update set-delay: 20{ // The type of storage the plugin will use to store the value // Available: FLAT, SQLITE, MYSQL "storage-type": "flat",
// The settings for the Top Holders "holders": {},
"task": { "save": { // How many entries should be saved per tick "entry-per-tick": 10, // How many ticks should the plugin wait before saving the leaderboard "delay": 0 }, "update": { // How many entries should be updated per tick "entry-per-tick": 10, // How many ticks should the plugin wait before updating the leaderboard "delay": 0, // How many times should the plugin skip updating the value for the entry if it fails to update // This is useful to let the plugin prioritize other active entries "max-skips": 1, // How many ticks should the plugin wait before applying the updated value to the entry // Since the holder is updated partially, this is useful to prevent the plugin from applying the value too early // and to allow the plugin to apply the value in larger batches, creating the illusion of a single update "set-delay": 20 } }}