Chapter 2

Holder

This will guide you to set up a Group Holder

Subsections of Holder

Link a Top Holder

First, you add some settings to link a Top Holder to this Group Holder, which means the Group Holder will listen to the Top Holder for value changes and updates.

holders:
  jump_group: # The group holder name
    top: jump # The top holder it will be based on

This example will set that the Group Holder jump_group will listen to the Top Holder jump (Click here if you don’t know what jump is).

Link a holder from TimedTopper

If you want to use a holder from TimedTopper, you can set the top-type field to timedtopper. Then you can set the top field to the name of the holder you want to use.

holders:
  jump_group:
    top-type: timedtopper # The type of the top holder. In this case, it will use TimedTopper
    top: jump # The top holder it will be based on

Continue reading to learn how to set up group settings.

Chapter 2

Set up Group settings

Now you will set up some settings for the type of Group.

Continue reading to learn how to set up based on the Group plugin you desire. Check the sidebar for a list of supported Group plugins.

Subsections of Set up Group settings

BentoBox

Note

Requires BentoBox and one or more Gamemode addons

Format

type: bentobox
gamemode: <gamemode> # the name of the gamemode

Example

holders:
  jump_group:
    top: jump

    type: bentobox
    gamemode: bskyblock

FactionsUUID

Note

Requires FactionsUUID

Format

type: factionsuuid

Example

holders:
  jump_group:
    top: jump

    type: factionsuuid

HuskTowns

Note

Requires HuskTowns

Format

type: husktowns

Example

holders:
  jump_group:
    top: jump

    type: husktowns

KingdomsX

Note

Requires KingdowsX

Format

type: kingdoms
kingdoms-type: <KINGDOM/NATION> # The type of the kingdoms to get, KINGDOM for the kingdom of the player, NATION for the capital kingdom of the nation of the player

Example

holders:
  jump_group:
    top: jump

    type: kingdoms
    kingdoms-type: KINGDOM

Lands

Note

Requires Lands

Format

type: lands
lands-type: <LAND/NATION> # The type of the kingdoms to get, KINGDOM for the kingdom of the player, NATION for the capital kingdom of the nation of the player

Example

holders:
  jump_group:
    top: jump

    type: lands
    lands-type: LAND

PlaceholderAPI

Note

Requires PlaceholderAPI and some placeholders to fetch the required group values

Format

type: placeholderapi
owner: "<owner-placeholder>" # The placeholder to get the owner of the group (could be player name or uuid)
display: "<display-placeholder>" # The placeholder to get the display name of the group
online: <true/false> # Whether or not to handle the value for online players only

Example

holders:
  jump_group:
    top: jump

    type: placeholder
    owner: '%player_uuid%'
    display: '%player_name%'
    online: true

SuperiorSkyblock

Note

Format

type: superiorskyblock

Example

holders:
  jump_group:
    top: jump

    type: superiorskyblock

Towny

Note

Requires Towny

Format

type: towny

Example

holders:
  jump_group:
    top: jump

    type: towny

Set the Group Mode

Group Mode represents a behavior that determines how the value of a member is assigned to the group value.

Setting the Group Mode can be done by setting the mode field of the Group Holder settings:

holders:
  jump_group:
    top: jump

    <other group settings>

    mode: max

The available values for mode are:

  • default: The value of any member of the group will be assigned to the group.
  • owner: Only the value of the owner will be assigned to the group.
  • min: The value of the member will be assigned to the group only if it is less than the current group value.
  • max: The value of the member will be assigned to the group only if it is greater than the current group value.